Rules: Conditions

 CONDITIONS:
Fatigued:
No Run. No Charge. -2 penalty to Strength & Dexterity. Until 8 hours of complete rest.
Exhausted:
No Run. No Charge. Move at ½ Speed. -6 penalty to Strength & Dexterity. Until 1 hour of complete rest (Fatigued)
Flat Footed:
No Attacks of Opportunity. No Dexterity to AC.
Blinded:
No Dexterity Bonus to AC. -2 penalty to AC. -4 penalty to Dexterity & Strength based skill checks & Perception (visual automatically fails). Move at ½ Speed or Acrobatics DC 10 (drop prone). Opponents are Concealed.
Deafened:
-4 penalty to Initiative & Perception (based on sound automatically fail). 20% of Spell Failure with verbal components.
Entangled:
No Run. No Charge. Move at ½ Speed. -2 penalty to Attack rolls. -4 penalty to Dexterity.
To cast a spell Concentration DC 15+Spell Level or lose spell.

Grappled:
No Move. -2 penalty to Attack rolls & Combat Maneuver checks (except to grapple or escape). -4 penalty to Dexterity.
To cast a spell Concentration DC 10+CMB of Grappler+Spell Level or lose spell. No Attacks of Opportunity.

Pinned:
No Move. Flat Footed. -4 penalty to AC. Only verbal, mental or Escape actions.
To cast a spell Concentration DC 10+CMB of Grappler+Spell Level or lose spell.

Prone:
-4 penalty to Melee Attacks. -4 AC vs. Melee Attacks. +4 AC vs. Ranged Attacks. Cannot use ranged weapons except crossbows.
Shaken:
-2 penalty to Attack rolls, saving throws, skill checks, ability checks.
Frightened:
-2 penalty to Attack rolls, saving throws, skill checks, ability checks. Flee from source.
Panicked:
-2 penalty to Attack rolls, saving throws, skill checks, ability checks. Flee from source. Drop anything handheld. If escape is not possible you cower.
Cowering:
No Actions. -2 penalty to AC. No Dexterity to AC.
Dazed:
No Actions. No Penalties.
Sickened:
-2 penalty to Attack rolls, Weapon damage rolls, saving throws, skill checks and ability checks.
Nauseated:
No Attacks. No casting spells or concentrate on spells. Only a single move action.
Staggered:
Only a Move Action or Standard Action plus Immediate Action and Swift Action.
Stunned:
No Actions. Drop anything handheld. -2 penalty to AC. No Dexterity to AC
Paralyzed:
Can´t attack. Dexterity and Strength count as 0 (-5 penalty). Helpless. Can take only pure mental actions

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