CONDITIONS:
Fatigued:
No Run. No Charge. -2 penalty to Strength &
Dexterity. Until 8 hours of complete rest.
Exhausted:
No Run. No Charge. Move at ½ Speed. -6 penalty to Strength
& Dexterity. Until 1 hour of complete rest (Fatigued)
Flat
Footed:
No Attacks
of Opportunity. No Dexterity to AC.
Blinded:
No
Dexterity Bonus to AC. -2 penalty to AC. -4 penalty to Dexterity & Strength
based skill checks & Perception (visual automatically fails). Move at ½
Speed or Acrobatics DC 10 (drop prone). Opponents are Concealed.
Deafened:
-4
penalty to Initiative & Perception (based on sound automatically fail). 20%
of Spell Failure with verbal components.
Entangled:
No
Run. No Charge. Move at ½ Speed. -2 penalty to Attack rolls. -4 penalty to
Dexterity.
To cast a spell Concentration DC 15+Spell Level or lose spell.
Grappled:
No
Move. -2 penalty to Attack rolls & Combat Maneuver checks (except to
grapple or escape). -4 penalty to Dexterity.
To cast a spell Concentration DC 10+CMB of Grappler+Spell Level or lose spell.
No Attacks of Opportunity.
Pinned:
No
Move. Flat Footed. -4 penalty to AC. Only verbal, mental or Escape actions.
To cast a spell Concentration DC 10+CMB of Grappler+Spell Level or lose spell.
Prone:
-4
penalty to Melee Attacks. -4 AC vs. Melee Attacks. +4 AC vs. Ranged Attacks.
Cannot use ranged weapons except crossbows.
Shaken:
-2
penalty to Attack rolls, saving throws, skill checks, ability checks.
Frightened:
-2
penalty to Attack rolls, saving throws, skill checks, ability checks. Flee from
source.
Panicked:
-2
penalty to Attack rolls, saving throws, skill checks, ability checks. Flee from
source. Drop anything handheld. If escape is not possible you cower.
Cowering:
No
Actions. -2 penalty to AC. No Dexterity to AC.
Dazed:
No
Actions. No Penalties.
Sickened:
-2
penalty to Attack rolls, Weapon damage rolls, saving throws, skill checks and
ability checks.
Nauseated:
No
Attacks. No casting spells or concentrate on spells. Only a single move action.
Staggered:
Only a
Move Action or Standard Action plus Immediate Action and Swift Action.
Stunned:
No
Actions. Drop anything handheld. -2 penalty to AC. No Dexterity to AC
Paralyzed:
Can´t
attack. Dexterity and Strength count as 0 (-5 penalty). Helpless. Can take only
pure mental actions
Vereint durch das Ziel, die Geheimnisse des mystischen Buches "Vremloiur Awatvoh" zu lüften, streifen die Acht Forscher durch die eisigen Lande Rashemens
Rules: Conditions
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