Nathoud Verwaltung und Companions

 

Kingdom Turn (1 Month) and Build Points:

1.       Determine Stability:

·         Stability check: DC 20 + Size + Circumstances
                                 Success: Decrease Unrest by 1 or if Unrest is +0 gain 1 BP
                                 Failure: Unrest increases by +1, Failure by 5+ Unrest +1W4

2.       Pay Consumption:

·         Substract Consumption from your current BPs. If negative afterwards, unrest increases by 2

3.       Modify Unrest:

  • Increase Unrest by 1 for every Attribute of 0 or less (Economy, Loyalty, Stability)

4.       Build, Create, Improve:

  • Farms, Forts, Roads, Buildings, expand or equip army units etc.

5.       Withdrawals of Treasury:

  • Unrest increases by a number equal to BPs withdrawn Price for 1 BP 1.000Gp, Withdrawal 500 Gp

6.       Collect Taxes:

  • Economy check and divide by 4. Add that many BPs to Treasury (+1 Mine)

7.       Events:

  • 25% of Event. Page 220 Ultimate Campaign

Ruling Nathoud: Stand 4/1361

Control Check:
Some Actions or Events require a Control check (Economy, Loyalty, Stability)
DC = 20 + Circumstance + Size (Districts, Terrains)
Nathoud Special:
Lawful Neutral (+2 Economy, +2 Stability), Mine (+1 Economy, +1 BP in Income Phase),
Taverns, Shops & Shrines (+2 Loyalty, +2 Economy), Castle (+1 Stability, +1 Loyalty)

Current BPs:

8

Size:

6 (3 Nathoud +1 Castle +1 Mine +1 Karkalokh)

Consumption:

6

Economy:

+14

Loyalty:

+10

Stability:

+13

Unrest

0

 

 

 

Economy:

 

Productivity, Trade, Information, Innovation

+5 +5(Jukhav) +6(Alviss) -2 (Tuigan Quest)

Loyalty:

 

Goodwill of People, Peacful living, Fighting for you

+2 +2(Gimurt) +3 (Sirasi) +2 (Tuigan Quest) +1 (Castle)

Stability:

 

Physical and Social well-beeing, vitality of ressources

+2 +6(Aline) +4(Tarek) -2 +2 (Karkhalok) +1 (Castle)

Consumption:

 

Indicates how many BP are required each month

Equals Size / Current Size 6

Unrest:

 

How rebellious are the citizens?

Substract from all Attributes (Economy, Loyalty, Stability)


Burg Norr Varukh (Die Feste des Halbelfen):

Walls:
30ft. high, 2ft. Stone, Hardness 8/ 450 HP per 5ft. intersection
Climb DC 25, Defenders are on higher Ground and gain Cover
Eastern and Western Walls:
Guardquarters (50) and Weapon storage.

2 Towers:
50ft. high, 1ft. Stone, Hardness 8/ 225 HP per 5ft. intersection
Climb DC 25, Defenders are on higher Ground and gain Cover

Keeptower:
80ft. high, 20 Inch Stone, Hardness 8/ 300 HP per 5ft. intersection
Climb DC 25, Defenders are on higher Ground and gain Cover

4 Catapults (Light), each 180 Degree turnable, Crew 2, Siege Engine, 4W6 Bludgeoning,
Range 150ft./Min.100ft., Hardness 5/ 50 HP, Targeting DC 15

Guard Quarters (50), Elite Quarters (25), Extra Rooms, Kitchen, Festhall
6 stories high. Cellar.

Main Gate:
Iron fortified magical Wooden Gate, Hardness 8/ HP 150 HP (10 Inch), Break DC 33
Open/Close 3 Rounds, Crew 2

Magic:
The Castle is a unique miracle of magical work.
There is no way to teleport in or out of the castle. Alviss can attune companions to allow such magic to work.
Some Doors are magically strengthend
àHardness 7 / 30 HP, Break DC 28, Arcane Locked (Password)

Ponys der Helden: Medium Animal, Neutral, Speed 40ft., Combat Trained, Cial, Foss, Bellum Gallicum
STR    15    +2           HP:        16 Cial/ 17 Foss/ 19 Bellum   (2W8+7 HD)          Languages: --
CON  
16    +3            AC:        14/Touch 11                                                              BAB:   +1      CMB:   +3   CMD:  14(18 vs. Trip)
DEX   
12    +1           FORT:    +6                                                                               Attacks: 2 Hooves: +3, 1W3+2
INT    
  4     -3            REF:       +4                                               
WIS   
 13    +1           WILL:     +1                                          
CHA  
  10   +0            INIT:       +1                                                                    
Feats: Endurance, Run (40 x5), Light Armor Proficiency
Skills: Perception +5, Acrobatics +5
Special: Low Light Vision, Scent, Combat Trained, Retraining (+1 HP)
Equip:  Mwk Studded Leather Barding

Sleipnir: Large Animal (Ferraripferd), Neutral, Combat Trained, Speed 40ft
STR    22   +6            HP:        42   (3W8+18 HD)         Languages: --
CON  
23   +6             AC:        22/Touch 13                  BAB:   +2      CMB:   +9   CMD:  23 (27 vs. Trip)
DEX   
18   +4            FORT:    +9                                   Attacks: 2 Hooves: +7, 1W6+6         
INT    
  2    -4            REF:       +9                                                            Bite: +2, 1W4+3     
WIS   
17    +3            WILL:     +4                                  
CHA  
 15   +2             INIT:       +4                                          
Feats: Endurance, Run, Lightning Reflexes, Light Armor Proficiency
Skills: Perception +8, Acrobatics +8(+12 Jump)
Special: Low Light Vision, Scent, Docile, Combat Trained
Equip: Chainbarding +1 (+5 AC), Magical Riding Saddle (+5 Ride)

Berregar & Laafen: Human, Barbarian 3rd, Chaotic Neutral, Speed 40ft.
STR    16    +3           HP:        40+6   (3W12+15 HD)        Languages: Rashemi
CON  
17    +3            AC:        15(13)/Touch 11               BAB:   +3      CMB:   +7   CMD:  18
DEX   
13    +1           FORT:    +6                                        Attacks: 2 Claws: +7, 1W6+3,20 x2
INT    
  8     -1            REF:       +2                                                             Rage: +2 Attack/ +2 Damage 
WIS   
13    +1            WILL:     +2(+4)                                                                   
CHA      8     -1            INIT:       +1                                                   
Feats: Weapon Focus, Toughness, Endurance
Skills: Climb +7, Acrobatics +6, Perception +6, Intimidate +5, Survival +6, Swim +7, Ride +5
Special: Fast Movement, Uncanny Dodge,
àRage: 11 Rounds/Day, +2 Attack & Damage, +2 Will Saves, -2 AC and +1temporary HP/ Round (Lesser Totem)
Equip:  Studded Leather +1

Moras: Human, Expert 3rd, Lawful Good, Speed 30ft.
STR    10    +0           HP:        13   (3W6+3 HD)        Languages: Rashemi, Aglarondan, Thayan, Giant, Goblin
CON  
12    +1            AC:          9/Touch 9                  BAB:   +2      CMB:   +2   CMD:  11
DEX   
  8     -1            FORT:    +2                                 Attacks: Dagger: +3, 1W4, 19-20 x2
INT    
 15   +2           REF:       +0                                                            
WIS    
14   +2            WILL:     +7                                                                   
CHA     11   +0            INIT:       -1                                                   
Feats: Scholar, Skill Focus Engineering, Iron Will
Skills: Diplomacy +6, Profession Carpenter +8, Profession Scribe +8, Nobility +10, History +10, Religion +8, Local +8, Geography +8,
           Engineering +11, Linguistics +8, Profession Driver +8
Special: --
Equip:  Dagger Mwk

Familie Volk:  Dienen den Helden überaus loyal, Lisa (Exp.2), Jegabod (Com.3) und Wunst (War.3)

Leadershipscore: 15, 20 (Level 1), 2 (Level 2), 1 (Level 3)

Etarian (Swashbuckler 2nd, Half Elf)
Kigrold (Barbarian 2nd, Human)
Disgvaan (Alchemist 3rd, Human)

Rashemi Barbarian: Human, Lawful Neutral, Barbarian 1st, Speed 30ft., CR: --
STR    17    +3           HP:        17+2   (1 HD)                      Languages: Common, Rashemi
CON  
14    +2            AC:        15 (13)/Touch 11               BAB:   +1      CMB:   +4 (+6))   CMD:  15(17)
DEX   
13    +1           FORT:    +4                                        Attacks: Greataxel: +4(+6), 1W12+4(+6), 20 x3
INT    
11    +0           REF:       +1                                                              Power: -1 Attack/ +3 Damage
WIS   
10    +0            WILL:     +0(+2 Rage)                                           
CHA  
   8     -1            INIT:       +1                                                                   
Feats: Power Attack, Toughness
Skills: Perception +4, Climb +7, Swim +7, Survival, Nature +4
Special: Fast Movement, Uncanny Dodge
àRage: 6 Rounds/Day, +2 Attack & Damage, +2 Will Saves, -2 AC
Equip:  Greataxe, Hide Armor

Aglarondan Knight: Half Elf, Lawful Neutral, Fighter 1st, Speed 20ft., CR: --
STR    17    +3           HP:        12   (1 HD)                      Languages: Common, Aglarondan
CON  
14    +2            AC:        17/Touch 11                  BAB:   +1      CMB:   +4   CMD:  15
DEX   
13    +1           FORT:    +4                                    Attacks: Halberd: +5, 1W10+4, 19-20 x2, Reach
INT    
11    +0           REF:       +1                                                             
WIS   
  8     -1            WILL:     +0                                           
CHA  
 10    +0            INIT:       +1                                                                    
Feats: Weapon Focus, Dodge, Skill Focus Perception
Skills: Perception +5, Climb +7
Special: Low Light Vision, Elven Immunities
Equip:  Scale Mail, Halberd

Dorros Dormorn: Half Elf, Lawful Neutral, Cavalier 9th, Speed 20ft. (40ft. Jub Jub),
STR    18    +4           HP:        85   (9 HD)                      Languages: Common, Aglarondan
CON  
14    +2            AC:        23/Touch 11                  BAB:   +9      CMB:   +13   CMD:  24
DEX   
13    +1           FORT:    +9                                    Attacks: Scimitar: +15/+10, 1W6+5, 15-20 x2
INT    
10    +0           REF:       +5                                                      Charge: +4 Attack               
WIS   
10    +0            WILL:     +6                                                   Flanking: +4 Attack/ +1W6 Damage
CHA  
 14    +2            INIT:      +5                                                 Challenge: +9 Damage/ +3 AC    
Feats: Weapon Focus, Skill Focus Ride, Mounted Combat, Precise Strike, Outflank, Improved Critical, Iron Will, Cleave, Improved Initiative
Skills: Nobility +7, Local +12, Ride +20, Perception +9, Sense Motive +8, Diplomacy +14
Special: Low Light Vision, Elven Immunities, Cavaliers Charge, Expert Trainer (+4), Mount (Duldu, Jub Jub)
àGreater Tactician: 2/Day, Swift, all Allies within 60ft., 7 Rounds, use Teamwork Feats of Dorros
àChallenge: 3/Day, Swift, 1 Target, +9 Damage, +3 AC vs. Target, -2 AC vs. others
àLions Banner: All Allies within 60ft., +4 on Saves vs. Fear, +1 Attack on Charge
àFor Alviss: 1/Combat, Swift, all allies within 30ft., 1 Round, +2 Attack & Damage
Equip:  Full Plate +1, Heavy Steel Shield +1, Scimitar +1, Cloak of Resistance +1, Gloves (+4 Ride), Potion of Cure (2W8+3) & Bulls Strength

Duldu(Large Jub Jub): HP: 84 (8 HD), AC: 25 (Touch 12), SAVES: +11/+9/+5, ATTACK: Bite +13/+8, 1W8+10 plus Grab

Woldom Giantblade: Human, LN, Fighter 9th (Knight), Speed 20ft., 
STR    18    +4           HP:        94   (9 HD)                   Languages: Common, Rashemi
CON  
14    +2            AC:        24/Touch 13               BAB:   +9      CMB:   +13   CMD:  26
DEX   
14    +2           FORT:    +8                                 Attacks: Large Greatsword: +16/+11, 3W6+11, 17-20 x2
INT    
10    +0           REF:       +5                                                        Furious Strike: +16, 6W6+20, 17-20 x2 (Vital, Power Attack)
WIS   
12    +1            WILL:     +4                                                          Power attack: -3 Attacks/+9 Damage
CHA  
 10    +0            INIT:       +6                                                                   
Feats: Power Attack, Weap. Foc., Greater Weap. Foc., Weap. Spez., Improved Critical, Monkey Grip, Toughness, Impr. Initiative,
            Lightning Reflexes, Furious Focus, Vital Strike
Skills: Climb +10(+7), Swim +10(+4), Ride +8(+5), Engineering +7, Survival +9, Perception +10
Special: Weapon Training I, Armor Training II, Bravery +2
Equip:  Full Plate +1, Large Greatsword +1, Amulet of Nat. Armor +1, Ring of Prot. +1, Potion of Healing (2W8+3) & Haste


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