Kingdom Turn (1 Month) and Build Points:
1. Determine Stability:
· Stability check: DC 20 + Size + CircumstancesSuccess: Decrease Unrest by 1 or if Unrest is +0 gain 1 BP
Failure: Unrest increases by +1, Failure by 5+ Unrest +1W4
2. Pay Consumption:
· Substract Consumption from your current BPs. If negative afterwards, unrest increases by 23.
Modify Unrest:
- Increase Unrest by 1 for every Attribute of 0 or less (Economy, Loyalty, Stability)
4.
Build, Create, Improve:
- Farms, Forts, Roads, Buildings, expand or equip army units etc.
5.
Withdrawals of Treasury:
- Unrest increases by a number equal to BPs withdrawn Price for 1 BP 1.000Gp, Withdrawal 500 Gp
6.
Collect Taxes:
- Economy check and divide by 4. Add that many BPs to Treasury (+1 Mine)
7.
Events:
- 25% of Event. Page 220 Ultimate Campaign
Ruling Nathoud: Stand 4/1361
Control
Check:
Some Actions or Events require a Control check (Economy, Loyalty,
Stability)
DC = 20 + Circumstance + Size (Districts, Terrains)
Nathoud Special:
Lawful Neutral (+2 Economy, +2 Stability), Mine (+1 Economy, +1 BP in Income
Phase),
Taverns, Shops & Shrines (+2 Loyalty, +2 Economy), Castle (+1 Stability, +1
Loyalty)
Current BPs: |
8 |
Size: |
6 (3 Nathoud +1 Castle +1 Mine
+1 Karkalokh) |
Consumption: |
6 |
Economy: |
+14 |
Loyalty: |
+10 |
Stability: |
+13 |
Unrest |
0 |
|
|
Economy:
|
Productivity, Trade, Information, Innovation |
+5 +5(Jukhav) +6(Alviss) -2 (Tuigan Quest) |
Loyalty:
|
Goodwill of People, Peacful living, Fighting for you |
+2 +2(Gimurt) +3 (Sirasi) +2 (Tuigan Quest) +1 (Castle) |
Stability:
|
Physical and Social well-beeing, vitality of ressources |
+2 +6(Aline) +4(Tarek) -2 +2 (Karkhalok) +1 (Castle) |
Consumption:
|
Indicates how many BP are required each month |
Equals Size / Current Size 6 |
Unrest:
|
How rebellious are the citizens? |
Substract from
all Attributes (Economy, Loyalty, Stability) |
Burg Norr Varukh (Die Feste des Halbelfen):
Walls:
30ft. high, 2ft. Stone, Hardness 8/ 450 HP per 5ft. intersection
Climb DC 25, Defenders are on higher Ground and gain Cover
Eastern and Western Walls:
Guardquarters (50) and Weapon storage.
2
Towers:
50ft. high, 1ft. Stone, Hardness 8/ 225 HP per 5ft. intersection
Climb DC 25, Defenders are on higher Ground and gain Cover
Keeptower:
80ft. high, 20 Inch Stone, Hardness 8/ 300 HP per 5ft. intersection
Climb DC 25, Defenders are on higher Ground and gain Cover
4 Catapults (Light), each 180 Degree turnable, Crew 2, Siege
Engine, 4W6 Bludgeoning,
Range 150ft./Min.100ft., Hardness 5/ 50 HP, Targeting DC 15
Guard Quarters (50), Elite Quarters (25), Extra Rooms, Kitchen,
Festhall
6 stories high. Cellar.
Main
Gate:
Iron fortified magical Wooden Gate, Hardness 8/ HP 150 HP (10 Inch), Break DC
33
Open/Close 3 Rounds, Crew 2
Magic:
The Castle is a unique miracle of magical work.
There is no way to teleport in or out of the castle. Alviss can attune
companions to allow such magic to work.
Some Doors are magically strengthend
àHardness 7 / 30 HP,
Break DC 28, Arcane Locked (Password)
Ponys der Helden: Medium Animal, Neutral, Speed 40ft., Combat Trained, Cial, Foss,
Bellum Gallicum
STR
15 +2 HP: 16 Cial/ 17 Foss/ 19 Bellum (2W8+7 HD) Languages: --
CON 16 +3 AC:
14/Touch 11
BAB: +1 CMB:
+3 CMD: 14(18 vs. Trip)
DEX 12 +1 FORT: +6
Attacks: 2 Hooves: +3, 1W3+2
INT 4
-3 REF: +4
WIS 13
+1 WILL: +1
CHA 10
+0 INIT: +1
Feats:
Endurance, Run (40 x5), Light Armor Proficiency
Skills:
Perception +5, Acrobatics +5
Special:
Low Light Vision, Scent, Combat Trained, Retraining (+1 HP)
Equip: Mwk Studded Leather Barding
Sleipnir: Large Animal (Ferraripferd), Neutral,
Combat Trained, Speed 40ft
STR
22 +6 HP: 42 (3W8+18 HD) Languages: --
CON 23 +6 AC:
22/Touch 13
BAB: +2 CMB:
+9 CMD: 23 (27 vs. Trip)
DEX 18 +4 FORT: +9 Attacks: 2 Hooves: +7,
1W6+6
INT 2 -4
REF: +9
Bite: +2, 1W4+3
WIS 17 +3 WILL:
+4
CHA 15
+2 INIT: +4
Feats:
Endurance, Run, Lightning Reflexes, Light Armor Proficiency
Skills:
Perception
+8, Acrobatics +8(+12 Jump)
Special: Low Light Vision, Scent, Docile, Combat Trained
Equip: Chainbarding +1 (+5 AC), Magical Riding Saddle (+5 Ride)
Berregar & Laafen: Human, Barbarian 3rd, Chaotic Neutral, Speed 40ft.
STR
16 +3 HP: 40+6 (3W12+15 HD) Languages: Rashemi
CON 17 +3 AC:
15(13)/Touch 11
BAB:
+3 CMB: +7
CMD: 18
DEX 13 +1 FORT: +6 Attacks:
2 Claws: +7, 1W6+3,20 x2
INT 8
-1 REF: +2
Rage: +2 Attack/ +2 Damage
WIS 13 +1 WILL:
+2(+4)
CHA 8
-1 INIT: +1
Feats:
Weapon Focus, Toughness, Endurance
Skills:
Climb +7, Acrobatics +6, Perception +6, Intimidate +5, Survival +6,
Swim +7, Ride +5
Special:
Fast Movement, Uncanny Dodge,
àRage: 11 Rounds/Day, +2 Attack & Damage, +2 Will Saves,
-2 AC and +1temporary HP/ Round (Lesser Totem)
Equip: Studded Leather +1
Moras: Human,
Expert 3rd, Lawful Good, Speed 30ft.
STR
10 +0 HP: 13 (3W6+3 HD) Languages: Rashemi, Aglarondan,
Thayan, Giant, Goblin
CON 12 +1 AC:
9/Touch 9
BAB: +2 CMB:
+2 CMD: 11
DEX 8
-1 FORT: +2 Attacks:
Dagger: +3, 1W4, 19-20 x2
INT 15 +2 REF:
+0
WIS 14 +2 WILL:
+7
CHA 11
+0 INIT: -1
Feats:
Scholar, Skill Focus Engineering, Iron Will
Skills:
Diplomacy +6, Profession Carpenter +8, Profession Scribe +8, Nobility
+10, History +10, Religion +8, Local +8, Geography +8,
Engineering +11, Linguistics
+8, Profession Driver +8
Special:
--
Equip: Dagger Mwk
Familie Volk: Dienen den Helden überaus loyal, Lisa (Exp.2), Jegabod (Com.3) und Wunst (War.3)
Leadershipscore: 15, 20 (Level 1), 2 (Level 2), 1 (Level 3)
Etarian (Swashbuckler 2nd, Half Elf)
Kigrold (Barbarian 2nd, Human)
Disgvaan (Alchemist 3rd, Human)
Rashemi Barbarian: Human, Lawful Neutral, Barbarian 1st, Speed 30ft., CR: --
STR
17 +3 HP: 17+2 (1 HD) Languages: Common,
Rashemi
CON 14 +2 AC:
15 (13)/Touch 11
BAB: +1 CMB:
+4 (+6))
CMD: 15(17)
DEX 13 +1 FORT: +4 Attacks:
Greataxel: +4(+6), 1W12+4(+6), 20 x3
INT 11 +0 REF: +1
Power: -1 Attack/ +3 Damage
WIS 10 +0 WILL:
+0(+2 Rage)
CHA 8
-1 INIT: +1
Feats:
Power Attack, Toughness
Skills:
Perception +4, Climb +7, Swim +7, Survival, Nature +4
Special:
Fast Movement, Uncanny Dodge
àRage: 6 Rounds/Day, +2 Attack & Damage, +2 Will Saves,
-2 AC
Equip: Greataxe, Hide Armor
Aglarondan Knight: Half Elf, Lawful Neutral, Fighter 1st, Speed 20ft., CR: --
STR 17 +3 HP: 12 (1 HD) Languages: Common,
Aglarondan
CON 14 +2 AC:
17/Touch 11
BAB: +1 CMB:
+4 CMD: 15
DEX 13 +1 FORT: +4 Attacks:
Halberd: +5, 1W10+4, 19-20 x2, Reach
INT 11 +0 REF: +1
WIS 8
-1 WILL: +0
CHA 10
+0 INIT: +1
Feats:
Weapon Focus, Dodge, Skill Focus Perception
Skills:
Perception +5, Climb +7
Special:
Low Light Vision, Elven Immunities
Equip: Scale Mail, Halberd
Dorros
Dormorn: Half Elf,
Lawful Neutral, Cavalier 9th, Speed 20ft. (40ft. Jub Jub),
STR 18 +4 HP: 85 (9 HD) Languages: Common,
Aglarondan
CON 14 +2 AC:
23/Touch 11
BAB: +9 CMB:
+13 CMD: 24
DEX 13 +1 FORT: +9 Attacks: Scimitar:
+15/+10, 1W6+5, 15-20 x2
INT 10 +0 REF: +5
Charge: +4 Attack
WIS 10 +0 WILL:
+6
Flanking: +4 Attack/ +1W6 Damage
CHA 14
+2 INIT: +5 Challenge: +9
Damage/ +3 AC
Feats:
Weapon Focus, Skill Focus Ride, Mounted Combat, Precise Strike,
Outflank, Improved Critical, Iron Will, Cleave, Improved Initiative
Skills:
Nobility +7, Local +12, Ride +20, Perception +9, Sense Motive +8,
Diplomacy +14
Special:
Low Light Vision, Elven Immunities, Cavaliers Charge, Expert Trainer
(+4), Mount (Duldu, Jub Jub)
àGreater Tactician: 2/Day, Swift, all Allies within
60ft., 7 Rounds, use Teamwork Feats of Dorros
àChallenge: 3/Day, Swift, 1 Target, +9 Damage, +3
AC vs. Target, -2 AC vs. others
àLions Banner: All Allies within 60ft., +4 on Saves
vs. Fear, +1 Attack on Charge
àFor Alviss: 1/Combat, Swift, all allies within
30ft., 1 Round, +2 Attack & Damage
Equip: Full Plate +1, Heavy Steel Shield +1,
Scimitar +1, Cloak of Resistance +1, Gloves (+4 Ride), Potion of Cure (2W8+3)
& Bulls Strength
Duldu(Large Jub Jub): HP: 84 (8 HD), AC: 25 (Touch 12), SAVES: +11/+9/+5, ATTACK: Bite +13/+8, 1W8+10 plus Grab
Woldom Giantblade: Human, LN, Fighter 9th (Knight), Speed 20ft.,
STR
18 +4 HP: 94 (9 HD) Languages: Common,
Rashemi
CON 14 +2 AC:
24/Touch 13 BAB: +9 CMB:
+13 CMD: 26
DEX 14 +2 FORT: +8 Attacks:
Large Greatsword: +16/+11, 3W6+11, 17-20 x2
INT 10 +0 REF: +5
Furious Strike: +16, 6W6+20, 17-20 x2 (Vital, Power Attack)
WIS 12 +1 WILL:
+4
Power attack: -3 Attacks/+9 Damage
CHA 10
+0 INIT: +6
Feats:
Power Attack, Weap. Foc., Greater Weap. Foc., Weap. Spez., Improved
Critical, Monkey Grip, Toughness, Impr. Initiative,
Lightning Reflexes, Furious
Focus, Vital Strike
Skills:
Climb +10(+7), Swim +10(+4), Ride +8(+5), Engineering +7, Survival +9,
Perception +10
Special:
Weapon Training I, Armor Training II, Bravery +2
Equip: Full Plate +1, Large Greatsword +1,
Amulet of Nat. Armor +1, Ring of Prot. +1, Potion of Healing (2W8+3) &
Haste
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