Houserules
- Advanced Alchemical Items
- All New Spells
- Conditions
- Feats
- Houserules & Ruleupdates
- Skills
ERLAUBTE QUELLEN
Bitte als Quellen für Klassen, Rassen, Feats, Archetypes etc. NUR die offiziellen Paizo Bücher/Erweiterungen benutzen:Core Rulebook, Advanced Players Guide, Ultimate Magic, Ultimate Combat, Pathfinder Unchained, Advanced Class Guide, Advanced Race Guide, Occult Adventures, Ultimate Wilderness. Diese Quellen sind sehr umfangreich (Auf Anfrage auch andere Paizo Quellen).
CHARACTER GENERATION
ABILITIES
4W6 (drei beste Ergebnisse werden verwendet, z.B.: 4,5,3,6 =15, 3er weg), einmal pro sechser Serie darf ein einzelner W6 nochmals gewürfelt werden. Bis zu drei Würfelserien können stattfinden.BACKGROUND AND TRAITS
Jeder Charakter schreibt eine kurze Hintergrundgeschichte. Diese wird einem „Background“ zugeordnet.
Jeder Background wird mit folgenden extras in Verbindung gebracht.
1. Three Traits
2. One Profession or Craft Skill (Charakter bekommt einen extra Skill Point jedes Level für diese Skill)
BEISPIELE
Adeliger, Einsiedler, Gilden- oder Zunfthandwerker, Krimineller, Scharlatan, Seemann, Soldat, Sonderling,
Strassenkind, Tempeldiener, Unterhaltungskünstler, Volksheld, Weiser etc.
HERO
Jeder Charakter erhält in der 1. Stufe einen Bonus Feat (nach Möglichkeit mit Background in Verbindung gebracht) und den Bonus Feat Heroes Fortune
Jeder Charakter erhält 1 Hero Point (siehe Hero Points). Bei jedem Stufenaufstieg erhält jeder Charakter 1 Hero Point.
RACE
Spielbare Rassen sind: Halfling, Gnome, Elf, Half-Elf, Human, Half-Orc, Dwarf, Aasimar, Tiefling, Half-Dragon, Half-Celestial, Ifrit (Fire Genasi), Oread (Earth Genasi), Sylph (Air Genasi), Undine (Water Genasi), Fletchling (Shade), Kobold (as Player Character Page 132 Advanced Race Guide, except +2 Dex, -2 Str, No Light Sensitivity)
LEVEL
Wir beginnen in der 3.Stufe
CARRY CAPACITY & EQUIPMENT
Mwk Backpack (20 Gp): Treat your Strength as 1 higher for purposes of encumberance and carrying capacity.
LANGUAGES
Landessprachen: Können als Sprache bei hoher Intelligenz gewählt werden. Bei INT 11+ eine Landessprache (wenn aufgewachsen) als Bonus Language.
Dameran (Damarra), Rashemi (Rashemen), Thayan (Thay), Aglarondian (Aglarond), Imaskari, Mulhorandi, Netherese/Halruaan, Tuigan
KLASSEN UPDATE
ROGUE:Unchained Rules, Second good Save (Fort or Will) chosen when created
NINJA:
1W10 HD instead of 1W8 HD, Good BAB instead of Medium BAB, 6+INT Skills
BARBARIAN:
Unchained Rules
MONK:
Unchained Rules
SUMMONER:
Unchained Rules
SKILL RULES
SKILL UNLOCKED:
Gives a Character new abilities with skills (Pathfinder Unchained). This is a Rogue
Feature or the Feat Signature Skill.
Signature Skill (General):
Prerequisite: 5 Ranks in a chosen skill, unlock the skill for new abilities
(see Unchained Page 82+)
SWIM:
Double ACP as penalty on swim checks.
PROFESSION & CRAFT:
Unchained rules Page73
Craft (Alchemy, Armor, Bows, Carpentry=Landbased Vehicles, Siege Engines,
Ships, Traps)
If you succeed by 5 the progress doubles, 10 triples, 15 quadraples aso.
TASK DIFFICULTY |
DC |
Base Progress per Day |
Extremely Simple |
DC 5 |
5 Sp |
Simple |
DC 10 |
1 Gp |
Normal |
DC 15 |
2 Gp |
Complex |
DC 20 |
4 Gp |
Intricate |
DC 25 |
8 Gp |
Very Intricate |
DC 30 |
16 Gp |
Extremely Intricate |
DC 35 |
32 Gp |
Unique (Artefacts, special new revolutionary inventions) |
DC 40+ |
64 Gp |
Poisons |
DC=Fort DC |
32 Gp |
EARN INCOME WITH PROFESSION:
You can try to make money during downtime by using a Profession skill. You earn
your check result in Gp per Week.
You can take 10 on the check. Sometimes the GM can assign a certain DC for a
project. See table above (Base Progress is the money earned). For every 5 you exceed
the DC the profit rises (see craft)
CHANGED ITEMS (ERRATA)
Masterwork Backpack (2 Lbs.), Waterskin (2 Lbs.)
COMBAT MANEUVERS
Improved Combat Maneuver Feats:Improved Grapple, Bull Rush, Disarm, Overrun, Sunder, Trip, Reposition and Dirty Trick don´t have prerequisites.
Bull Rush:
Can push a target in dangerous Terrain.
CRITICAL FUMBLE
On a natural 1 on an Attack roll, roll D20 again and add your base dexterity modifier (without bonuses of items, spells etc.) on the Roll. If 10 or lower draw a critical fumble card and lose any additional attacks/actions. If you roll 11 or higher you can choose to draw a fumble card but can still act further or (also if no actions are left) can´t act any further and don´t draw a critical fumble card.
CHANGED SPELLS/SPELLCASTING
weitere Spells von höheren Leveln
Baleful Polymorph (nerfed): 1 Min./Level, if the save fails by 5 or more Permanent (instead of always permanent).
Blessing of Fervor (nerfed): Target: 1 Creature/4 Levels (instead 1 creature per level)
Cantrips (boosted): See new rules below.
Confusion (boosted): On successful Save Confused 1 Round.
Cone of Cold (boosted): On a failed save the target is also slowed 1 round.
Haste (nerfed): Target: 1 Creature/4 Levels (instead 1 creature per level)
Mind Blank (only a clarification): This spell also foils True Seeing. (all other aspects of the spell unchanged)
Mages Disjunction (nerfed): additional Material component worth 5.000 GP (instead of no material compontent)
Foresight (boosted): in addition to the default spell description: +2 Bonus also on Initiative and grants special Immediate Action:
à1/Round if targeted by an Attack or effect. Roll 2W20 and take better result on Save or Attacker rolls 2W20 and takes lower result.
SPELLCASTING POWERS
Powers from Classes (such as Cleric and Sorcerer), that can be used 3+Ability times per Day, dealing 1W + 1/2 Level Damage, deal Damage as follows:
1st: 1W + Ability modifier
5th: 2W + Ability modifier
9th: 3W + Ability modifier
13th: 4W + Ability modifier
17th: 5W + Ability modifier
CANTRIPS
Cantrips that deal damage (such as Acid Splash, Ray of Frost, Disrupt Undead), deal damage as follows:
1st: 1W3 (1W6 Disrupt Undead)
5th: 1W3 (1W6 Disrupt Undead) + Ability modifier
9th: 1W6 (1W10 Disrupt Undead) + Ability modifier
13th: 2W6 (2W10 Disrupt Undead) + Ability modifier
17th: 3W6 (3W10 Disrupt Undead)+ Ability modifier
Disrupt Undead: Is a Cantrip for Clerics
Hurtling Stone: Druid 0, Ranger 0
Conjuration, Cantrip, V, S, Instantenous, Close
Ranged Touch Attack, dealing 1W3 Bludgeoning
RETRAINING
Costs 10 x Level x Number of Days GP
Class Level: Class Level, if synergy 5 Days, need mentor.
Feat: 5 Days, need mentor.
Hit Points: 1 per 2 Levels (p.ex.: Level 9 can retrain +4 HP), need master or location, 3 Days.
Skills: 5 Days, reassign 1 + your Intelligence Bonus skills (minimum 1).
Spells known: 2 Days/ Spell Level, need mentor.
DAMAGE REDUCTION
SPECIAL MATERIALS: Enhancement Bonus of special materials count as Magic for purposes of overcoming DR.
Cold Iron: +1 Enhancement to Attacks
Alchemical Silver: Same price as Cold Iron, no penalties on damage, +1 Enhancement to Attacks
POISONS
INJURY POISON (such as from Monsters, delivered by attacks)
Core Rulebook Page 558:
Each hit increases the duration by ½ and the DC increases by +2 (example three Medium Monstrous Spiders hit à Fort DC 18 instead of 14.
Houserule:
In addition on a successful save, the Fort DC for the next hit also increases by +1
INGESTED & INHALED POISON:
Core Rulebook Page 558:
Each additional dose increases the Poisons DC by +2, the duration by ½
Houserule:
In addition, the Saves to cure increase by 1 for every 2 doses above 1 (at least +1, 2 doses)
(p.ex.: 2 doses of Belladonna increase the DC to 16, 1/ Minute for 6 Minutes, Cure 2 Saves)
HERO POINTS
Each Player gains one Hero Point at the start of the campaign. Whenever gaining a level, the character gains one Hero Point.Awarding Hero Points is up to the Game Master.
USING HERO POINTS
Using a Hero Point does not use an action. You cannot spend more than 1 Hero Point during a single round of combat.
1: Act Out of Turn:
Treat as Readied Action, moving your Initiative just before the acting creature.
2: Bonus:
Grant a +8 Luck Bonus on a D20 roll (just before rolling), or +4 Luck Bonus just after rolling. You can spend this Hero Point to aid another character as long as your character can reasonably affect the outcome and must be in the same location. The Bonus is halved if used in this way.
3: Extra Action:
Gain an additional Move or Standard Action on your turn.
4: Inspiration:
You gain a hint of the Game Master.
5: Recall:
You recall a spell already used or to gain another use of a special ability that is otherwise limited.
6: Reroll:
You can reroll any one D20 roll just made but take the second result.
7: Cheat Death:
You can spend 2 Hero Points to cheat death. Usually left alive with negative HP. Also usable for Familiars, Animal Companions aso.
POSSIBILITIES OF GAINING A HERO POINT
1: Outstanding written Background Story.
2: Completing a major chapter or arc in the campaign story.
3: Favor of a deity or beeing. Might be temporary for a special task.
4: Group Service. Such as writing the game blog, special services for the group.
5: Heroic acts, such as slaying the evil dragon while the rest of the group fled, jumping over a wide deadly chasm etc.
6: Returning from the dead grants a hero point if there was no hero point left.
KOMMUNIKATIONSREGELN:
Am Spieleabend:
Bitte immer respektvoll miteinander umgehen und darauf achten ob es auch für andere OK ist über bestimmte Dinge zu sprechen. Gespräche die NICHT das Spiel betreffen möglichst leise und kurz halten.
Nach Möglichkeit "in character" sprechen und denken. Wie verhält sich mein Charakter in diversen Situationen? Was mag er/kann sie nicht leiden? Welche Werte kann er verteten? Was sind No-Goes?
Was ist ihr wichtig? Kampftaktiken?
Im Chat:
Sollte die im Chat angekündigte Zeit des Erscheinens nicht eingehalten werden können, bitte immer so rasch wie möglich im Chat kundtun.
Sollte jemand den Spieleabend absagen müssen bitte so rasch wie möglich im Chat kundtun.
Kommentare und Fragen des DM im Chat sind bitte nach Möglichkeit am selben Tag zu beantworten oder zu kommentieren. Kein Ghosting (nichts schreiben oder kommentieren).
Wenn zu Fragen wie zB Terminfindung oder anderen Themen aus irgendeinem Grund nicht Aussagekräftig geantwortet werden kann (zB jemand weiss erst in 3 Tagen ob es möglich ist, oder kann erst in 2 Tagen auf sein Protokoll schauen) so ist dies kurz zu kommentieren (Verweis auf Ghosting)..
Fragen zu Spieler, Spieler-Charakteren etc. bitte nach Möglichkeit im Chat (nicht einzeln an DM/Spieler) schreiben. Die Gruppe ist dazu da sich auszutauschen und "lebendig" geführt zu werden. Wenns nach mir geht soll jeder mitbekommen wenn es interessen oder Fragen zum Spiel gibt.
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